[humaine news] 'Affect and Emotion in Human-Computer Interaction' book now available online

Kostas Karpouzis kkarpou at cs.ntua.gr
Mon Sep 1 15:11:20 BST 2008


'Affect and Emotion in Human-Computer Interaction', a book edited by 
Christian Peter and Russell Beale is now available online from Springer.

Description: 
http://www.springer.com/computer/computer+imaging/book/978-3-540-85098-4
Content:
http://springerlink.com/content/u26765102g21/?sortorder=asc&v=condensed

About this book
Affect and emotion play an important role in our everyday lives: They 
are present whatever we do, wherever we are, and wherever we go, without 
us being aware of them for much of the time. When it comes to 
interaction, be it with humans, technology, or humans via technology, we 
suddenly become more aware of emotion, either by seeing the other’s 
emotional expression, or by not getting an emotional response while 
anticipating one.

Given this, it seems only sensible to explore affect and emotion in 
human-computer interaction, to investigate the underlying principles, to 
study the role they play, to develop methods to quantify them, and to 
finally build applications that make use of them. This is the research 
field for which, over ten years ago, Rosalind Picard coined the phrase 
"affective computing".

The present book provides an account of the latest work on a variety of 
aspects related to affect and emotion in human-technology interaction. 
It covers theoretical issues, user experience and design aspects as well 
as sensing issues, and reports on a number of affective applications 
that have been developed in recent years.
Written for: Researchers and professionals
Keywords: affect, affective computing, computer game, emotion model, 
emotion recognition, hci, human computer interaction, robotic, simulated 
emotion

Papers include:
1. The Role of Affect and Emotion in HCI, Russell Beale and Christian Peter
2. Don’t Get Emotional, Leysia Palen and Susanne Bodker
3. Computational Affective Sociology, William Sims Bainbridge
4. Comparing Two Emotion Models for Deriving Affective States from 
Physiological Data, Antje Lichtenstein, Astrid Oehme, Stefan Kupschick 
and Thomas Jurgensohn
5. Consideration of Multiple Components of Emotions in Human-Technology 
Interaction, Sascha Mahlke and Michael Minge
6. Auditory-Induced Emotion: A Neglected Channel for Communication in 
Human-Computer Interaction, Ana Tajadura-Jimenez and Daniel Vastfjall
7. Automatic Recognition of Emotions from Speech: A Review of the 
Literature and Recommendations for Practical Realisation, Thurid Vogt, 
Elisabeth Andre and Johannes Wagner
8. Emotion Recognition through Multiple Modalities: Face, Body Gesture, 
Speech, Ginevra Castellano, Loic Kessous and George Caridakis
9. The Composite Sensing of Affect, Gordon McIntyre and Roland Gocke
10. Emotional Experience and Interaction Design, Youn-kyung Lim, Justin 
Donaldson, Heekyoung Jung, Breanne Kunz, David Royer, Shruti Ramalingam, 
Sindhia Thirumaran and Erik Stolterman
11. How Is It for You? (A Case for Recognising User Motivation in the 
Design Process), Shane Walker and David Prytherch
12. Affect as a Mediator between Web-Store Design and Consumers’ 
Attitudes toward the Store, Talya Porat and Noam Tractinsky
13. Beyond Task Completion in the Workplace: Execute, Engage, Evolve, 
Expand, Stefanie Harbich and Marc Hassenzahl
14. Simulated Emotion in Affective Embodied Agents, Chris Creed and 
Russell Beale
15. Affective Human-Robotic Interaction, Christian Jones and Andrew Deeming
16. In the Moodie: Using ‘Affective Widgets’ to Help Contact Centre 
Advisors Fight Stress, Nicola Millard and Linda Hole
17. Feasibility of Personalized Affective Video Summaries, Arthur G. 
Money and Harry Agius
18. Acoustic Emotion Recognition for Affective Computer Gaming, 
Christian Jones and Jamie Sutherland
19. In the Mood: Tagging Music with Affects, Jorn Loviscach and David Oswald
20. Using Paralinguistic Cues in Speech to Recognise Emotions in Older 
Car Drivers, Christian Jones and Ing-Marie Jonsson



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