[humaine news] CFP: CEC-2009 Special Session on Computational Intelligence in Games
Kostas Karpouzis
kkarpou at cs.ntua.gr
Mon Sep 22 10:08:10 BST 2008
IEEE Congress on Evolutionary Computation 2009
Trondheim, Norway, 18th-21st, May 2009
Special Session on Computational Intelligence in Games
Organisers: Pier Luca Lanzi, Daniele Loiacono & Julian Togelius
Call For Session Papers
http://www.cec-2009.org/files/sessions/CIG-CEC2009.pdf
Paper Submission: 1st November 2008
Notification of Acceptance: 16th January 2009
Final Paper Submission: 16th Februay 2009
Games are an ideal domain to study computational intelligence methods
in that they provide cheap, competitive, dynamic, reproducible environ
ments suitable for testing new search algorithms, pattern based
evaluation methods or learning concepts. At the same time they are
interesting to observe, fun to play, and very attractive to students.
Computational techniques have successfully been applied to many
different kinds of games, however many research issues are still open.
The proposed session aims at getting together leading researchers and
practitioners in this field who study and apply computational
intelligence methods to computer games. In the context of IEEE CEC
2009 this special session will specifically focus on those methods
that in different ways exploit techniques from the area of genetic and
evolutionary computation, e.g., genetic algorithms, evolutionary
strategies, genetic programming, classifier systems, artificial life,
artificial immune systems, etc. Topics of interest include but they
are not limited to:
* Learning and adaptation in games
* Knowledge representation in games
* Neuro-evolution in games
* Coevolution in games
* Opponent modelling in games
* Knowledge-free and self-learning algorithms in games
* Challenges for CI in games
* Theoretical or empirical analysis of CI algorithms
* Representations for games
* Comparative studies (e.g. CI versus human-designed players)
* Multi-agent and multi-strategy learning
* Board and card games
* Economic or mathematical games
* Imperfect information and non-deterministic games
* Evasion (predator/prey) games
* 3D computer and console games
* "Realistic" games for simulation or training purposes
* Games for mobile platforms
* Games involving control of physical objects (e.g. remote control
car racing)
* Games involving physical simulation
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