[humaine news] CFP: ACE 2009 and DIMEA 2009
Kostas Karpouzis
kkarpou at cs.ntua.gr
Tue Apr 7 12:43:59 BST 2009
ACE 2009 (5th Advances in Computer Entertainment Technology Conference)
incorporating
DIMEA 2009 (3rd Digital Interactive Media Entertainment and Arts Conference)
Athens, Greece
October 29-31, 2009
Interactive Entertainment is one of the fastest growing industries in
the world. In 1996, the U.S. entertainment software industry reported
$2.6 billion in sales revenue; this figure has more than tripled in
2007, yielding $9.5 billion in revenues. In addition, gamers, the target
market for interactive entertainment products, are now reaching beyond
the traditional 8-34 old male target demographic to include women,
Hispanics, and African Americans. This pattern has been observed in
several markets, including Japan, China, Korea, and India. Thus,
interactive entertainment is becoming part of our everyday life,
impacting our thinking, society and culture in many ways.
ACE has become the leading academic forum for dissemination of novel
research results in the area of entertainment computing. This year for
the first time it incorporates DIMEA which has established itself over
the last three years as a strong conference on interactive entertainment
arts. Together the conference forms an exciting new step blending deeply
the latest research in art and technology.
The focus of ACE 2009 is to gather researchers from academia and
industry-researchers who are working in multi-disciplinary areas within
the arts, psychology, computer science, and design to discuss, present,
and demonstrate their new contributions. The goal of ACE is to stimulate
discussion in the development and advancement of interactive art and
entertainment applications. It, thus, strides to balance several
interdisciplinary areas and seeks representation in all these areas,
including, but not limited to:
* Accessibility
* Aesthetics
* Affective Computing
* Ambient Intelligence
* Animation Techniques
* Attention
* Augmented / Mixed Reality
* Avatars and Virtual Community
* Community
* Cultural Computing
* Digital Entertainment and Sports
* Digital Broadcasting/Podcasting
* Digital Cinema
* Elderly Entertainment
* Empathy
* Entertainment Design Theory
* Experience Design
* Funology
* Graphics Techniques
* Human-Robots Interaction
* Interaction Design
* Interactive Computer Graphics
* Interactive Theatre
* Internet Networking Media
* Learning and Children
* Location-Based Entertainment
* Metaverse
* Mixed Media
* Mobile Entertainment
* Multimodal Interaction
* Narratives / Digital Storytelling
* New Gaming Audiences
* Novel interfaces
* Pervasive and Online Games
* Physical Computing
* Robotic Love and Affection
* Simplicity
* Situativity
* Smart Gadgets and Toys
* Social Impact
* Social Networking
* Sound and Music
* Synesthetic Entertainment
* Tangible Interfaces
* User Interfaces
* Visual Effects
* Virtual Reality
To encourage presentation of such multi-disciplinary work, we invite
submissions that fall into the following tracks:
* Papers Track:
o Full Papers: Original unpublished technical, design, and
theory/social impact. Submissions to this track should not exceed 8
pages in ACM format.
o Short Papers: Original unpublished technical, design, and
theory/social impact. Submissions to this track should not exceed 4
pages in ACM format. The program committee may also suggest submitted
long papers be resubmitted as short papers.
o Posters: Breakthroughs in technical research, content design,
industry applications, and entertainment theories/social impact
researches are invited. Submissions to this track should not exceed 2
pages in ACM format. Format instructions are posted on the website noted
below. All accepted submissions will be published in conference proceedings.
* Creative Showcases (show cased within three types of spaces:
exhibition space, art gallery and gaming exhibit)
o Technical demos : prototype demos of advanced entertainment
technology
o Games, including, but not limited to, experimental games, independent
games, games for change, video games, commercial games, casual games, mobile
games
o Interactive narrative, interactive drama, alternate reality
games, and
interactive fiction
o interactive art installations
o web-based computer entertainment
o digital audio, visual and other sensory art
o Design showcase
One page abstracts of all accepted submissions will be published in
conference proceedings.
For further information please visit: http://www.ace2009.org
Important Dates:
Deadline for Full and Short Papers: June 19, 2009
Deadline for Posters and Creative Showcases: June 19, 2009
Notifications of Acceptance: August 21, 2009
Camera Ready Copy: September 18, 2009
Submissions of papers will be online on our conference website
(http://www.ace2009.org) using Easy Chair and should follow the ACM
Submission Format. See ACM SIG Proceedings Template for more instructions.
Selected papers will be asked to extend their papers for a Journal
Publication:
Selected papers will be published in Special Issue of ACM Computers in
Entertainment and International Journal on Arts and Technology (IJART)
Awards
Best papers and creative showcases will be selected based on a jury of
well respected pioneers in the field attending the conference. We honor
the authors of these publications by presenting awards including:
Paper award categories: Gold, Silver, and Bronze.
Creative showcase award categories: Gold, Silver, and Bronze.
Organization Committee
Honorary General Chair
Ryohei Nakatsu
General Co-Chairs
Hirokazu Kato
Michael Haller
Athanasios V. Vasilakos
Program Co-chairs
Bruce Thomas
Yoshifumi Kitamura
Magy Seif El-Nasr
(Local) Organizing Co-chairs
John N. Karigiannis
Konstantinos Giannakis
Adrian David Cheok
Financial Co-Chairs
Ivan Boo
WWW Administrator
Miyuru Dayarathna
Demo Co-Chair
Maki Sugimoto Art Exhibition Chair
Philippe Pasquier
Publicity Chair
Owen Noel Newton Fernando
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