[humaine news] Invitation to contribute expertise to a forthcoming book: Encyclopedia of Virtual Worlds and Environments
Daniela M. Romano
D.Romano at sheffield.ac.uk
Tue Nov 3 17:10:40 GMT 2009
We would like to invite you to consider contributing your expertise to
a forthcoming book edited by Dr. Steve C. Yuen at The University of
Southern Mississippi and Prof. Harrison Yang of the State University
of New York at Oswego, entitled:
Encyclopedia of Virtual Worlds and Environments
This encyclopedia will include a variety of contexts and cover
anthropological, psychological, pedagogical, sociological, and so
forth approaches from both empirical and theoretical works on virtual
worlds and environments. It will serve as a research reference, a
pedagogical/informational guide, and a primary source in the area of
virtual environments.
The coverage topics include, but are NOT limited to, the following:
- Conceptual and Theoretical Perspective (issues and trends of virtual
environment theories; chronicle reviews; modeling, design and
strategies; etc.).
- Types of Virtual Worlds and Environments (Collaborative Virtual
Environments (CVEs) and/or Multiuser Virtual Environments (MUVEs);
- Immersive Virtual Environments (IVEs);
- Massively Multiplayer Online Role-Playing Games (MORPGs); Massively
Multiplayer Online Games (MMOGs) and/or Massively Multiplayer Online
[Games] (MMOs); Multiuser Domains (MUDs); and MUD Object Oriented
(MOOs); etc.).
- Platforms/Sites/Products of Virtual Worlds and Environments (Active
Worlds; Barbie Girls; Club Penguin; Forterra Systems; Gaia Online;
Habbo Hotel, Kaneva; Neopets; Second Life; The Sims Online; Teen
Second Life; There; Whyville Zwinktopia; etc.).
- Interface and Hardware Aspect (visual; tracking; auditory; primary
use input (such as glove, body suit, exoskeleton, track ball, and 3-D
mouse inputs, etc.); tactile; kinesthetic; full-body motion; and
olfactory interface technologies; etc.).
- Virtual Communities (behavioral, psychological, and cognitive issues
of online users; community of practice; personal relationships; social
interaction and exchange; legal and ethical considerations; etc.).
- Virtual Learning Environments and Worlds (asynchronous and
synchronous activities; e-learning, m-learning and e-commerce
programs; fully online and blended approaches; research and practices
on ANGEL Learning, Apex Learning, ATutor, Blackboard/WebCT, Claroline,
CyberExtension, Desire21Learn, Dokeos, eCollege, eFront, FirstClass,
Frog, Fronter, Glow Learn, ILIAS, iWebfolio, LAMS - the Learning
Activity Management System, Moodle, Pass-port, Sakai, SharePointLMS,
TK20, WebEx, and new features in virtual learning environments
including wikis, blogs, games, RSS, 3-D virtual learning spaces,
etc.).
- Best Practices and Case Studies (evaluation and implementation in
multidisciplinary; applications and training; personal experiences;
creativity and innovation of projects; anthropological, psychological,
pedagogical, sociological works on virtual worlds and environments;
etc.)
- Global Virtual Worlds and Environments Development and Management
(model, technologies, programs, issues).
- Trends of Virtual Worlds and Environments.
All Other Related Issues in Virtual Worlds and Environments.
In addition, the Possible List of Topics/Categories for the
Encyclopedia of Virtual Worlds and Environments is provided for
consideration. For more information about the encyclopedia and the
recommended topics, please visit the website at: http://book.yuen.us
Should you accept this invitation, we would like to kindly ask that,
on or before:
November 30, 2009
you submit via e-mail a 2-3 page article proposal clearly explaining
the mission and concern of your proposed article.
Should your proposal be accepted, you will be notified by December 31, 2009.
Full articles of 1,500-3,500 words are expected to be submitted by
February 28, 2010.
Authors are required to follow the Full Article Submission
Instructions when preparing their full articles. All submitted
articles will be reviewed on a double-blind review basis.
Contributors may also be requested to serve as reviewers for this encyclopedia.
The book is scheduled to be published by IGI Global,
www.igi-global.com, publisher of the IGI Publishing, Information
Science Publishing, IRM Press, CyberTech Publishing, Information
Science Reference, and Medical Information Science Reference imprints.
If you have any questions or concerns, please do not hesitate to
contact us. We appreciate your consideration of this invitation and
hope to hear from you soon!
Best wishes,
Dr. Harrison Yang
Professor
State University of New York at Oswego
hyang2 at oswego.edu
Dr. Steve C. Yuen
Professor
The University of Southern Mississippi
Steve.Yuen at usm.edu
--
Daniela M. Romano Ph.D.
Virtual Reality, Virtual Environment and Serious Games - Kroto
Research Institute
Member of the Computer Graphics and Cognitive Systems group
2nd Year Tutor, member of TeachCom
Ethics Reviewer
UNIVERSITY OF SHEFFIELD
The Department of Computer Science
Regent Court, 211 Portobello
Sheffield, S1 4DP, UK
http://www.dcs.shef.ac.uk/~daniela/
D.Romano at Sheffield.ac.uk
Editorial Board:
==============================================================
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
http://www.igi-global.com/ijgcms
-------------------------------------------------------------------------------------------------------------
Journal on Multimodal User Interfaces (www.jmui.org), jointly published
by Springer and the OpenInterface Association.
-------------------------------------------------------------------------------------------------------------
In-Cognito http://www.in-cognito.net
Journal of Cognitive Science in French, Italian, Spanish and Portuguese
-------------------------------------------------------------------------------------------------------------
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