[humaine news] Final CFP: EvoGAMES (extended deadline: 11/11)

Kostas Karpouzis kkarpou at cs.ntua.gr
Tue Nov 3 17:07:28 GMT 2009


Final CfP: EvoGAMES - Extended paper submission deadline: 11/11/2009
-------------

EvoGames: 2nd European event on Bio-inspired Algorithms in Games,
Istanbul, 7th - 9th April 2010

http://dces.essex.ac.uk/research/evostar/evogames.html

News:
- Invited Speaker: Kostas Karpouzis, NTUA, Greece "Low-cost affect 
sensing for gaming applications"
- Game competitions

Games, and especially video games, are now a financially and culturally
important commercial factor within the software and entertainment
industries. They  provide an excellent test bed for and application of a
wide range of computational intelligence methods including evolutionary
computation, neural networks, fuzzy systems, swarm intelligence, and
temporal difference learning. There has been a rapid growth in research 
in this area over the last few years. This event focuses on new 
computational intelligence or biologically inspired techniques that may 
be of practical value for improvement of existing games or creation of 
new games, as well as on innovative uses of games to improve or test 
computational intelligence algorithms.

We invite prospective participants to submit full papers following
Springer's LNCS guidelines (10 pages max).

Submision Deadline:
11th November 2009

Topics include but are not limited to:
* Avatars and new forms of communication between game intelligence and
players
* Player satisfaction measurement and optimization
* (Semi-)automated game content creation
* Evolutionary game theory
* Human-like artificial adversaries and emotion modeling
* Authentic movement, believable multi-agent control
* Computational Intelligence in video games
* Learning in games
* Experimental methods for gameplay evaluation
* Evolutionary testing and debugging of games
* Games related to social, economic, and financial simulations
* Educational/serious games
* General game intelligence (e.g. general purpose drop-n-play Non-Player
Characters, NPCs).


- Invited Speaker:
Kostas Karpouzis, NTUA, Greece: "Low-cost affect sensing for gaming 
applications"
Abstract: Game designers and developers are constantly seeking ways to 
provide users with novel and natural interaction paradigms; the success 
of Nintendo's Wii and the related handheld controllers and the interest 
on Microsoft's Natal technology indicate that the new generation of 
games will enable game players to control the characters and the game 
scenario using the same means of interaction as they use in everyday 
human-human communication. Algorithms to detect affective and control 
cues without the need of exotic hardware, besides a regular computer and 
a webcam, will be elaborated on, as well as representation and fusion 
models used to infer the affective and behavioral state of the user in 
the context of entertainment applications.

- Game competitions
Competitions:
The competitions program will be part of the 2010 Mario AI championship.


Program Committee:
Lourdes Araujo, UNED, Spain
Wolfgang Banzhaf, Memorial University of Newfoundland, Canada
Luigi Barone, University of Western Australia, Australia
Simon Colton, Imperial College London, UK
Ernesto Costa, Universidade de Coimbra, Portugal
Carlos Cotta, Universidad de Malaga, Spain
Marc Ebner, University of TŸbingen, Germany
Anik— Ekart, Aston University, UK
Anna Esparcia Alcazar, University of Valencia, Spain
Antonio J Fernandez Leiva, Universidad de Malaga, Spain
Francisco Fernandez, Universidad de Extremadura, Spain
Mario Giacobini, Universita degli Studi di Torino, Italy
Johan Hagelbock, Blekinge Tekniska Hogskola, Sweden
John Hallam, University of Southern Denmark
David Hart, Fall Line Studio, USA
Philip Hingston, Edith Cowan University, Australia
Stefan Johansson, Blekinge Tekniska Hšgskola, Sweden
Krzysztof Krawiec, Poznan University of Technology, Poland
Oliver Kramer, Dortmund University of Technology, Germany
Bill Langdon, University of Essex, UK
Pier Luca Lanzi, Politecnico di Milano, Italy
Simon Lucas, University of Essex, UK
Penousal Machado, Universidade de Coimbra, Portugal
JJ Merelo, Universidad de Granada, Spain
Risto Miikkulainen, University of Texas at Austin, USA
Steffen Priesterjahn, University of Paderborn, Germany
Moshe Sipper, Ben-Gurion University, Israel
Terry Soule, University of Idaho, USA

Event chairs:

Mike Preuss, TU Dortmund University, Germany
Julian Togelius, IT University of Copenhagen (Center for Computer Games
Research)
Georgios N. Yannakakis, IT University of Copenhagen (Center for Computer
Games Research), Dennmark



More information about the Announce mailing list