[humaine news] Final CfP: EvoGAMES - Extended paper submission deadline: 30/11/2009

Georgios N. Yannakakis yannakakis at itu.dk
Wed Nov 11 08:55:58 GMT 2009


Final CfP: EvoGAMES - Extended paper submission deadline: 30/11/2009
-------------

EvoGames: 2nd European event on Bio-inspired Algorithms in Games,
Istanbul, 7th - 9th April 2010

http://dces.essex.ac.uk/research/evostar/evogames.html

News:
- Invited Speaker: Kostas Karpouzis, NTUA, Greece "Low-cost affect
    sensing for gaming applications"
- Game competitions

Games, and especially video games, are now a financially and culturally
important commercial factor within the software and entertainment
industries. They  provide an excellent test bed for and application of a
wide range of computational intelligence methods including evolutionary
computation, neural networks, fuzzy systems, swarm intelligence, and
temporal difference learning. There has been a rapid growth in research
in this area over the last few years. This event focuses on new 
computational
intelligence or biologically inspired techniques that may be of 
practical value
for improvement of existing games or creation of new games, as well as on
innovative uses of games to improve or test computational intelligence
algorithms.

We invite prospective participants to submit full papers following
Springer's LNCS guidelines (10 pages max).

Submision Deadline:
30th November 2009

Topics include but are not limited to:
* Avatars and new forms of communication between game intelligence and
players
* Player satisfaction measurement and optimization
* (Semi-)automated game content creation
* Evolutionary game theory
* Human-like artificial adversaries and emotion modeling
* Authentic movement, believable multi-agent control
* Computational Intelligence in video games
* Learning in games
* Experimental methods for gameplay evaluation
* Evolutionary testing and debugging of games
* Games related to social, economic, and financial simulations
* Educational/serious games
* General game intelligence (e.g. general purpose drop-n-play Non-Player
Characters, NPCs).


- Invited Speaker:
Kostas Karpouzis, NTUA, Greece: "Low-cost affect sensing for gaming 
applications"

Abstract: Game designers and developers are constantly seeking ways to 
provide
users with novel and natural interaction paradigms; the success of 
Nintendo's Wii
and the related handheld controllers and the interest on Microsoft's Natal
technology indicate that the new generation of games will enable game
players to control the characters and the game scenario using the same means
of interaction as they use in everyday human-human communication. Algorithms
to detect affective and control cues without the need of exotic 
hardware, besides
a regular computer and a webcam, will be elaborated on, as well as 
representation
and fusion models used to infer the affective and behavioral state of 
the user in the
context of entertainment applications.

- Game competitions
The competitions program will be part of the 2010 Mario AI championship.


Program Committee:

Lourdes Araujo, UNED, Spain
Wolfgang Banzhaf, Memorial University of Newfoundland, Canada
Luigi Barone, University of Western Australia, Australia
Simon Colton, Imperial College London, UK
Ernesto Costa, Universidade de Coimbra, Portugal
Carlos Cotta, Universidad de Malaga, Spain
Marc Ebner, University of Tuebingen, Germany
Aniko Ekart, Aston University, UK
Anna Esparcia Alcazar, University of Valencia, Spain
Antonio J Fernandez Leiva, Universidad de Malaga, Spain
Francisco Fernandez, Universidad de Extremadura, Spain
Mario Giacobini, Universita degli Studi di Torino, Italy
Johan Hagelbock, Blekinge Tekniska Hogskola, Sweden
John Hallam, University of Southern Denmark
David Hart, Fall Line Studio, USA
Philip Hingston, Edith Cowan University, Australia
Stefan Johansson, Blekinge Tekniska Hoegskola, Sweden
Krzysztof Krawiec, Poznan University of Technology, Poland
Bill Langdon, University of Essex, UK
Pier Luca Lanzi, Politecnico di Milano, Italy
Simon Lucas, University of Essex, UK
Penousal Machado, Universidade de Coimbra, Portugal
JJ Merelo, Universidad de Granada, Spain
Risto Miikkulainen, University of Texas at Austin, USA
Antonio Mora, Universidad de Granada, Spain
Steffen Priesterjahn, University of Paderborn, Germany
Moshe Sipper, Ben-Gurion University, Israel
Terry Soule, University of Idaho, USA

Event chairs:

Mike Preuss, TU Dortmund, Germany
Julian Togelius, IT University of Copenhagen (Center for Computer Games 
Research)
Georgios N. Yannakakis, IT University of Copenhagen (Center for Computer 
Games Research), Dennmark

-- 
Georgios N. Yannakakis
Associate Professor 
IT University of Copenhagen

Tel. +45 7218 5078
Fax. +45 7218 5001
Email: yannakakis at itu.dk 
Web: http://www.itu.dk/~yannakakis/    
Addr. Room 4B05, Rued Langgaards Vej 7, DK-2300 Copenhagen S 





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